Stellaris regenerative hull tissue. 6(II) , +2. Stellaris regenerative hull tissue

 
6(II) , +2Stellaris regenerative hull tissue <em> However, it's still buggy</em>

This is a writeup on the best ship designs in Stellaris v 3. 4 though, and this didn't seem to be a problem in that version. However, it's still buggy. ; About Stellaris Wiki; Mobile viewRandom Dec 22, 2018 @ 1:25am. share. gui) I do agree that there really ought to be a keybindings menu. 花费:20. 0. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Nerf to hull/armour regeneration is not a nerf to shields, so just favouring one playstyle over other, and limiting number of options. Her group determines how. So a capacitor is 50% more of this, worth ~17. Best. #10. Yes its more expensive. DISCLAIMER. Disengagement in Stellaris probably ought to be viewed not as "the troop pulled back to a safe location" so much as "they crippled the ship but didn't cause the. ) So you need to repair regularly, or use regenerative hull tissue for slow regeneration. 9. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. 3. I dont know if -10% daily hull regen is getting 10% hull damage daily. Shields form the first layer of hit points of a ship. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Velorian • Additional comment actions. Imagine it from the perspective of the society who raised her, in news pieces. Does the Swarm inherent regen only come into play as a bonus to the regenerative hull tissue that fits into the "A" slot or will both armor and hull regenerate without the "A" slot item?. Regenerative Hull Tissue: tech_regenerative_hull_tissue. From the incoming 3. How do I spend my civic points that I've gotten in a campaign? EDIT: 4. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". 5% from the hull tissue when looking at destroyers and above(1000HP destroyer --> 5HP/day). If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. #3. 2 (I) , +1. Shields are good as a quick-recharging deflector to stave off any anti-armour weapons and then I stick one regenerative hull tissue and stack armour hardening to protect the hull. 0. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. I'm a devouring swarm, it'll stack with my natural bonus+I have regenerative hull tissue, so later on with battleships those three will make a significant difference. Question about Regenerative Hull Tissue. Do fighters always come with beam weapons, or can you change their loadout in any way? 2. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A gort32 • Additional comment actions. On your corvette fleets, you want afterburners to maximize evasion and speed. 2 (I) , +1. In Stellaris 3. Also some admirals have the regen trait buts its rare. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Go to Stellaris r/Stellaris • by bunbun39. Thats on the beta branch. This will also affect the regeneration of leviathans and other entities that make use of these ship components. May 23, 2022. The challenge in regenerative hull tissue is genetically modifying microbes to be able to turn into and form hull/armor. permeakra Major. Shields [edit source]. 415K subscribers in the Stellaris community. csv at master · ArchOfRebellion/Stellaris-Ship. 6(II) , +2. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. The Hull Tissue provides a semi-permeable membrane, which, when exposed to energy sources, can heal itself quickly and efficiently, forming a positive feedback loop that can protect the hull of spacecrafts against impacts. First of all, shields daily hull regen is +1. But again, less important and it's a permanent option. there is a red crystal infused plating that adds 10%. 5. This program optimizes a Stellaris ship based on enemy intelligence - Stellaris-Ship-Optimizer/guardian intelligence. 3, I made some test for new Regenerative Hull Tissue, and find out that. 每日装甲再生: +1. Stellaris贴吧. View community ranking In the Top 1% of largest communities on Reddit. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. Regenerative hull tissue gives 1 hull and 2 armor/day. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. 2. I was just playing the 2. So that’s the advantage of them. I just added a reactor booster. Each time a crisis conquers a planet it causes diplomatic Threat with all empires. They'd just die slightly slower. Utility components#Regenerative Hull Tissue. 组件分类:通用组件. MyAntichrist. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed 'daily. In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways. ReplyStellaris has a way for the AI to design ships, they just don't use it. Regenerative Hull Tissue. However, self-repairing is slower than dock-repairing (2% per day or 60%. The calculation to predict this outcome, which in game testing then proved correct, is: 0. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. . 5. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Getting the event chain is necessary to unlock the It Followed Me Home achievement. R5: so I'm playing a game of Stellaris. 2 beta game play that has left me scratching my head. Ships do have regenerative hull tissue. Your perfect start is ruined, you got the Irassians yet again. A summary of major changes include:. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. . Comet Sighted. 再生舰体组织. However, it's pretty worthless. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. So definitely choose that option. This is a searchable and complete list of Stellaris technologies and their IDs. Astasia. " Stellaris Mods Used: Extra Ship Components 3. First of all, shields daily hull regen is +1. Yeah, this is actually pretty straightforward stuff. A -10% Emergency FTL Charge Time reduces 30 days to. Defenses [edit source]. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power component Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. Content is available under Attribution-ShareAlike 3. 4. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . Creating ships. Regenerative Hull tissue is only really justifiable on carriers. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. Event chains. The only other real use for nanites is the nanite auto repair system for starships. Mass Extinction Through the Ages. They have inherent regeneration of 1% of their base health per day. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. 只可用于 Distant Stars DLC 已启用。. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. It seemed to me I was better off choosing aux equipment and auras that improved performance in some other way to. Contents. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Oh, I upgraded them and they repaired. I've reached an unusual spot in my 2. In 3. 2: Stack speed buffs. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. Yes its more expensive. Regenerative Hull Tissue works in combat. I rather like the space amoeba swarms though. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. 对该项目的细节说明请添加至相关页面. Stacking hit chance is best in slot. Stellaris. 4. SYLOH Driven Assimilators • 5 yr. Thats how healing already works. New comments cannot be posted and votes cannot be cast. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. For defensive components, hull is the way to go. EDIT: If I get the Enigmatic Decoder from the Enigmatic. See more of Stellaris on Facebook. SkiRich Jul 26, 2021 @ 8:41pm. All fleets are even numbers of kinetic and energy ships unless fighting something specific. Home; Guides; Code Lists. 花费:20. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Oct 29, 2020 @ 3:23am Originally posted by. This article is for the PC version of Stellaris only. First level crystal plating is okay. +7 tech for Ancient Dreadnought. For defensive components, hull is the way to go. Jump to latest Follow Reply. Posted by 6 minutes ago. ; About Stellaris Wiki; Mobile view Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. - Regenerative Hull Tissue values have been rebalanced. 0. All my ships are just an even mix of shields and armor. For Amoebas pacify gave the following: Ability to fly through, take over, and colonize their systems. I put it on cruisers in the midgame before BBs, Auxiliary fire control and regenerative tissue. Ship Building is a major feature of Stellaris. That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue. Especialy when there far from a starbase to repair. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed. Regenerative Hull Tissue: tech_regenerative_hull_tissue: Resource Processing Algorithms: tech_resource_processing_algorithms: Ripper Cannons: tech_autocannons_2: Robotic. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Do repair systems (regenerative hull tissue & nanite repair system) operate during combat? Is it worth installing more than one repair system? Do batteships and titans benefit from having multiple repair systems?There are a few ways to add regeneration to ships -- leader bonuses, aura bonuses, and Regenerative Hull Tissue -- which ends up favoring armor over hull. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. 1% Armor Regen and 0. Need to research these at least 5 times (each research of an elite crystal = 20% towards the Crystal Forged Armor and 10% towards the Regenerative Hull Tissue. You can see the effect directly if you put two afterburners in and watch the numbers. 2 comments. Stellaris. Its space ameobas that give you the hull regen tech and they are always hostile. Redirect page. P. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. So, is there somethere real numbers for regen? First of all, shields daily hull regen is +1. I'll summarize the changes below, which are all tested and verified. I've reached an unusual spot in my 2. Stellaris Regenerative Hull Tissue is a revolutionary new way to prevent and repair damage caused by space exploration. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. 2 beta game play that has left me scratching my head. Armor and hull regeneration speed appears to be 50% faster than expected. I'm wondering if 3. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 再生舰体组织 Regenerative Hull Tissue. If they moved it to a daily or even weekly scheme then I would be interested. A destroyer that's taken 50% will take over a year to regenerate back to full health. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Bull and Cow Calf and Hatchling. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. 例如:“异种保护区”(建筑)的特殊说明. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. The hull regen one isn't that useful since living metal and regenerative hull tissue are relatively easy to get your hands on. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. 2 beta game play that has left me scratching my head. Reduced upkeep scaling with empire size by two thirds, reduced efficiency scaling by half. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. Not worth the research time IMHO. I can heal ships only by upgrading, as I have figured out. Is regenerative hull tissue worth it over the shield capacitor? It regenerates 2 armor and 1 hull every day. This means that Devouring Swarms (and leviathans like Shard) can completely recover from crippling damage in just a few months, giving them a huge boost. So out of combat, it's +0. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. 2 (I) , +1. No it's never worth it. 3. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. 3. 3. A place to share content, ask questions and/or talk about the 4X grand strategy…Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Early-game, Regenerative Hull Tissue is well worth its weight in. The effective health pool of armor is just quite massive against those go to weapons. 4%. 2 (I) , +1. Business, Economics, and Finance. 每日船体再生: +0. Regenerative Hull Tissue Buff 3. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. unless you're micro-managing a Paradox game. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. Starbases will auto-equip a couple modules of it, and it's a huge game-changer. " Looks like a potential gamechanger for ship builds. Guardian regeneration speed discussion. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 3. 6(II) , +2. I'm facing AI enemies that primarily use a combination of weapons. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". Go to Stellaris r/Stellaris. There seems to be another one too, Nanite Repair System, that I have yet to encounter in my games. 1. and AI dont use Regenerative Hull tissue, or crystal infused plating upgrades, a battleship fleet with those upgrades, along with full gunnship cores with. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. ; Issue a special project to repair and use it that costs 50000 Engineering research. At the end of the day, 2 Hangars + 1 Spinal Mount for 8 naval capacity is way better overall value than you can get from Carrier Cruisers. Especially never ruin your titan with that stupid nonsence. r/Stellaris. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. 5 dmg / day; 8,000 Hull; 11 Armor;As far as I am aware, there are currently no plans on making Living Metal or Nanites more useful. but I would appreciate being able to give science ships things like regenerative hull tissue or make them as cheap as possible by have tier one techs if I’m using them to. Printscreen Stellaris: Juvenile Amoeba Dissection event. I'm facing AI enemies that primarily use a combination of weapons. All codes for the game: The main list. You can see the effect directly if you put two afterburners in and watch the numbers. ago. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). The northern empire being fanatic xenophobes and the southern being Holy Guardians. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. . 25% daily hull regen and +0. Two components mentioned in the title on the other hand, gives. report. 0 values used for war exhaustion, the state of combat balance, even things like the multiple FTL methods and old border system - all of these things are or were not a problem if you approached the game in a. As I mathed in the other thread about this topic; with 3 armor plates and just regenerative hull tissue, a ship's armor repairs essentially all of the damage from a single proton launcher within it's shot cooldown time. Next time I forgot that it happens because I am a dum dum. 0. I have tested and verified this math in game. It helps to not have to draw back to stations to repair ships. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Stellaris Cheats; Technology Codes;. 5. Uttermostmeat66 • 5 yr. Selected Lineages: tech_selected_lineages. . with my platforms and AI platforms when they get disabled they'll say disabled for a second then get a few points of hull and armor healing and pop right back into the fight. My fleet has been fighting through sectors, mostly fighting outposts (~32K vs outposts). As for the whales, I think if you attack and kill some, something happens but I dont recall. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the disintegrator. First of all, shields daily hull regen is +1. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. The nanite Reapir-System does heal 1. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr. I prefer armor Regen and have a slight armor favoritism. . I heard about how hull tissue was nerfed. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. 5000. 每日船体再生: +0. 0 unless otherwise noted. 2 beta game play that has left me scratching my head. After destroying these entities. New comments cannot be posted. I'm facing AI enemies that primarily use a combination of weapons. I dont know if -10% daily hull regen is getting 10% hull damage daily. 2k. tech_regenerative_hull_tissue: Regenerative Hull Tissue: tech_vitality_boosters: Vitality Boosters: tech_doctrine_fleet_size_1: Doctrine: Space Combat: tech_doctrine_fleet_size_2:I was just playing the 2. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Spam PD. --------------. They pop up every now and then in your systems while wandering around, usually right at the moment when the sanctions coming will destroy your economy enough to lose a crucial war, in a system that's on the opposite of where all your fleet is. Jump to latest Follow Reply. It's basically a stronger Regenerative Hull Tissue. It depends on the situation. Does it work in combat? 3. First of all, shields daily hull regen is +1. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. 2 (I) , +1. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Technology. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4The same issue arises if you use other sources of regeneration, such as the admiral leader_trait_engineer_2 trait that claims to give 0. 2 beta game play that has left me scratching my head. 5HP per day, which is pretty low compared to the 0. That is screenshot taken with the phone. We now have Mover technology. Its space ameobas that give you the hull regen tech and they are always hostile. Also devouring swarm gives it as a base but its 0. May 6, 2021 @ 4:35am Do Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud work while in combat? ? The author of this topic has marked a post as the answer to their question. It's been a few months since I've played, but last I looked into it, neither regenerative hull tissue nor the Titan repair aura were fast enough to mitigate the need to visit starbases for repairs, at least during wars or crises. What links here; Related changes; Special pages; Printable version; Permanent link; Page information"STELLARIS 3. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Copy Copy tech_refit_standards. Gave progress on "regenerative hull tissue" which guatarnteed the tech with maybe a 10-25% head start. 2. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. I've reached an unusual spot in my 2. Defeating the Automated Dreadnought gives the following two choices: Salvage the dreadnought for 5000 Energy and Minerals and 30x monthly (1000~5000) Engineering research. The ship cannot take damage for a whole 10 days before it regens. Shields form the first layer of hit points of a ship. I was just playing the 2. - Armor and Shield Hardeners have been reworked. So if your ship is down to 50% hull, it will. I'm attacking star bases and they wont die. ) I wish there were an upgraded version of regenerative hull too. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. you can research the debris for 10% towards the plating tech I stated above, as well as 10% towards regenerative hull tissue. This article is for the PC version of Stellaris only. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. If you have access to regenerative hull tissue and a leader with the regen boosting ability (and a titan with the regen boosting aura) then you might favor armor instead. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. - Regenerative Hull Tissue values have been rebalanced. The ship design minimizes the cost of converting to fight an enemy or the losses from an unexpected load-out. Even with the Nanite Repair System. 45 comments. Graduate Degree Programs in Regenerative medicine (including stem cells and tissue engineering) Master of Engineering in Biomedical Engineering (MEng) Biomedical. Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. With ship tech unlocked so haphazardly, auto-design'll have you putting out completely sub-optimal fleets for a solid chunk of the game. I used it in an FP game recently, and good god I straight up chain-warred across the galaxy inside of a century losing like 5% of my. You get regenative hulls from amobea study or killing them for debris. 2. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. ShareWas the starbase just occupied? It sometimes needs time to heal. Event chains. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Seems like armor got a massive buff. I think its 10 days before it can begin to repair. Gave immediately the "Amoeba Breeding Program" which gives you the Amoebas as fighters. I was just playing the 2. Regen is super weak. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. 5% of the. ago. It changes Regenerative Tissue from 1% Armor Regen and 0. And yes its OP as fuck. 5% armor regen vs. I was just playing the 2. Protect is easier to maintain. There is a Synopsis with the - Guides, Gameplays, Videos and more other about this game. If they moved it to a daily or even weekly scheme then I would be interested. You have the perfect start. I do afterburners on large ships and regenerative hull tissue on corvettes. The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. Damage control system - attempts to repair damage in battle, similar to regenerative hull tissue but works much faster, but can only repair up to a certain limit Upgraded versions of auxiliary fire control component. The only exception is PD and maybe Hangars. 4. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. 3 to be a percentage. A single Grey Tempest fleet is 61k. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. 392K subscribers in the Stellaris community. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. gui and looking for "shortcut = *" and changing the * to suit your key binding. 0. SirBlackAxe. From what I read, only shield regen effects battles, so based on that I figured more hit points would help me more. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. First of all, shields daily hull regen is +1. 6 (II) , +2.